• Sam Hardy

How To Use Flexible Parts In Bricklink Studio - Tutorial

One of the biggest challenges in Bricklink Studio is working with flexible parts such as hoses, chains and treads.

Bricklink Studio features an impressive feature where these elements can be flexed, however as awesome as this system is, there are a few limitations. This tutorial covers these parts and gives a few tips on how to best manage them.

Flexible Parts - A Quick Summary Not every part in Bricklink Studio is flexible, even things that are in actuality, such as whips or other bendable things like rigging. To find which parts are available either look for the flex icon in the parts list or select "Flexible parts" in the list.

Any flexible object can be placed down and when clicked in the main work area will have a little flexi icon that opens up the flex controls.

However, there are some limitations. Owing to how the program operates its physics these items stretch more than flex and hoses will break if you try to thread them through multiple clips for something like lettering. One general tip to make a flexible object a little more responsive is to go into preferences and then to appearance and change the FPS to 60 fps. This might sound odd, but what's happening is that the higher the frame rate the more data Studio has to calculate it's physics. So how best to wrangle these pieces? Here are a few tips that cover things in general.


Hoses can be used as an alternative to bars (like the Nintendo TV antenna) or flexed to create railings or piping. They can also be tricky to control so here are a few tricks I've found.