Bricklink Studio - 5 Things You Probably Didn't Know It Could Do!
Quite a few people are moving across from Lego Digital Designer or LCad for building their awesome creations and as such, there's a bit of a learning curve. While Studio does come with a handy tutorial to get you started, here are a few functions in the program that I've found handy when building.
1. Rotating And Moving
A surprising amount of people had no idea bricks can be freely moved in Studio. One way is to select the brick and use the WSAD keys to nudge it gently in whichever direction. Alternatively, if you press T this opens up the movement controls. If you are wondering what the yellow square is for, this resets the movement orientation if your brick happens to be rotated from its original 90 degrees position. Very handy for moving grouped objects which have a rotated item in there.
Rotating can be done in a few ways. The quickest is to select a brick then press the arrow keys. This will rotate to right angles. Holding down shift will lock to 45 degrees. If you need to get even more precise then pressing R will open the rotation controls and clicking on a rotation arrow will open the degrees tool where a degree can be typed in or by holding down shift and pressing an arrow will rotate by degree.
2. Keeping Focus
If you are building really big models you will likely have noticed that after moving the camera around it begins to get cumbersome with rotating and panning past a certain size, or sometimes you feel like the camera is "stuck" and can't seem to move in close enough. What is happening is that the program is targeting the dead centre of the workplace as an orbit point. If you are familiar with other 3D software you will know about the ability to change the viewport's camera's focus object, Studio can do this. By default, you right-click on a brick and go to "set as origin". This will lock the camera to that brick. But doing this all the time is a bit of a chore, so in the shortcut preferences under view there is "set as origin". I personally use F, but this can be any button you like.
This will target the camera to whatever brick you have selected making it easier to focus on things.
If you need to get back to the default simply right-click anywhere in the interface and go to "Reset origin".